Ranking points TBD
Official FIFA ranking snapshot is attached when the participating team is already known.
Official schedule fixture only. Injuries, suspensions, and projected lineups are not in the public packet yet.
FIFA ranking source
Official FIFA fixture packet for Group B with ranking snapshots for both named teams.
Philadelphia · Jun 14, 2026, 11:00 PM UTC
Result: 4-1
Ranking points TBD
Official FIFA ranking snapshot is attached when the participating team is already known.
Official schedule fixture only. Injuries, suspensions, and projected lineups are not in the public packet yet.
FIFA ranking sourceRanking points TBD
Official FIFA ranking snapshot is attached when the participating team is already known.
Official schedule fixture only. Injuries, suspensions, and projected lineups are not in the public packet yet.
FIFA ranking sourcePhiladelphia
2026-06-14 19:00 UTC-4
Matchday 4
Switzerland: 4W-5D-1L · 18-10 goals · 10 matches
Bosnia and Herzegovina: 2W-6D-2L · 12-13 goals · 10 matches
1-0-1 over 2 public meetings
Switzerland: 0 players
Bosnia and Herzegovina: 0 players
Switzerland: Projected XI baseline unavailable.
Bosnia and Herzegovina: Projected XI baseline unavailable.
Sourced from the SportMonks lineup fields in the match packet; before kickoff this is a projected baseline, not the final official XI.
You are evaluating a FIFA World Cup 2026 match using the same public match packet as every model. Match: Switzerland vs Bosnia and Herzegovina. Use the official FIFA ranking snapshot, OpenFootball kickoff and venue context, recent form, World Cup history, head-to-head history, public squad profile, availability summary, and the low-confidence projected XI baseline included in the packet. Return win/draw/loss probabilities, three predicted scorelines sorted by descending probability, key reasoning, and confidence. Keep predicted_score equal to the highest-probability scoreline candidate for scoring compatibility. Do not use private odds, hidden scouting data, or rumor-only injury reports.
Every model uses the same public match packet.